Use play() method to play you audio ay('note1.wav') Create an Object of AudioCache final player = AudioCache() Ĥ. There two classes that you can import AudioPlayer or AudioCache and to play local files AudioCache will be used.ģ. import 'package:audioplayers/audio_cache.dart' Import it into main.dart or the file where you want to use it. Then run the following command in your terminal to get the newly added package - flutter packages getĢ. displaying images, and you don't want the ripple to be covered by them.If you just want to play the music when someone pressed on the button then you can follow these steps:. This is useful if one of your child views has a background of its own, or you're e.g. Set to true to add the ripple effect to the foreground of the view, instead of the background. Typeĭefines if ripple effect should not include border. Ripple effect configuration for the android_ripple property. Used only for documentation or testing (e.g. TypeĮither view styles or a function that receives a boolean reflecting whether the component is currently pressed and returns view styles. TypeĪdditional distance outside of this view in which a touch is considered a press before onPressOut is triggered. TypeĬalled immediately when a touch is engaged, before onPressOut and onPress. This time period can be customized with delayLongPress. TypeĬalled if the time after onPressIn lasts longer than 500 milliseconds. TypeĬalled when the hover is deactivated to undo visual feedback. TypeĬalled when the hover is activated to provide visual feedback. Sets additional distance outside of element in which a press can be detected. Typeĭuration (in milliseconds) from onPressIn before onLongPress is called. Typeĭuration (in milliseconds) to wait after press down before calling onPressIn. TypeĮither children or a function that receives a boolean reflecting whether the component is currently pressed. Example Įnables the Android ripple effect and configures its properties. For more information around the state machine flow of Pressability and how it works, check out the implementation for Pressability. Pressable uses React Native's Pressability API. You can set HitRect with hitSlop and set PressRect with pressRetentionOffset. The touch area never extends past the parent view bounds and the Z-index of sibling views always takes precedence if a touch hits two overlapping views. PressRect allows presses to move beyond the element and its HitRect while maintaining activation and being eligible for a "press"-think of sliding your finger slowly away from a button you're pressing down on. Presses can start anywhere within a HitRect. To help, Pressable has an optional HitRect you can use to define how far a touch can register away from the wrapped element. ( onPressOut will still fire when they remove their finger.)įingers are not the most precise instruments, and it is common for users to accidentally activate the wrong element or miss the activation area.
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